Kuroko no Basuke Ch274 Summary

chippokenabokura:

I am simultaneously filled with elation and hollow of emotions.

Chinese scanlations thanks to 飞橙学院 available on Baidu here: http://tieba.baidu.com/p/3243828676

Read More

"(If I may have a moment to ramble; I love how Fujimaki ends this match. It’s just so narratively satisfying for me. Because it ends with Kagami and Kuroko’s double play, light and shadow, Kuroko’s assist to Kagami’s dunk. But it is also Kuroko’s moment in the spotlight, it is Kuroko’s light obscuring Kagami and allowing him to escape everyone’s notice. Kuroko is a shadow, but at the end, he is the light that blinded the court.)"

:D :D :D *happy viper chair-dance of eloquent tumblr-friend analysis*

Reblog-Reply-Reblog to Deliverusfromsburb: Space:Time::Chthonic:Death

deliverusfromsburb:

zenosanalytic:

deliverusfromsburb:

zenosanalytic:

homosuck-the-adventures-of-male sent me some Interesting Asks last night and I thought my answers to them might be enlightening so, after talking to them about it, I figured I’d make a post about it :] Which is what I’m doing now >:]

Read More

Yeah you hit on something that I’ve been thinking about, which is that the Just/Heroic clocks really do seem pretty arbitrary based on what the story wants or needs. And while I suppose you could say that’s simply a narrative device, I also think it’s an interesting tie-in to the chess metaphor. The players are putting their pieces where they need to be, and sometimes you have to sacrifice some. Or maybe a better metaphor would be actors on a stage like the one that appeared before Jade and Calliope. Her death may not have been truly Just, but the curtain was falling on one act and rising for another, and she needed to be shepherded into the wings.

Yeah, given the Cherub symbolism of the Clocks they very well could be, like the other Jujus, items through which the Cherubs channel their will to influence Reality through their Agents, in a way similar to how Alchemized Items express the Flashy Powers of those involved in their creation.

If that did turn out to be the case, it’d emphasize another point I was making in this post about the Similarities of supposedly Opposed Aspects; it would mean that both Caliborn and Calliope, both Time and Space, act to “move” their “pieces” at the moment of their Deaths. And that would play into Homestuck’s ties to mythology, given the clear connections between Space and Earth Gods/Goddesses, and the equally clear connections between Earth or Chthonic Deities and Death. It would mean both Time and Space would touch on Death and be able to work through Death, but they would approach it from different conceptual directions(which reminds me of theworstpersonintheworld's theory that the Aspects are really just different philosophical approaches to same, shared Reality) :)

Death has always been a liminal space. I know in the olden times at least people were worried about demons and/or the fey stealing your soul at the last moment, and graveyards/places of death to this day are considered places where the door between life and death is always cracked open a little bit. Not everyone believes that *exactly*, but our modern folklore of creepy graveyards and ghost stories feeds from that. It makes sense that the moment of death in SBURB is the moment when your fate is most in the hands of external forces. 

EDIT: As for Space/death, Space players do seem to work through death, since all three secured their ‘ideal’ forms through dying (Jade being a furry and gaining Bec’s aspects after dying/being prototyped/dying again, Kanaya reading rainbow drinker lit and rezzing as one, Calliope taking the form of her trollsona in the bubbles. Plus all the Space players so far have revived as far more powerful, even by SBURB standards. For Space, death seems to be a time for growth and cultivation, just as a perennial withers, lurks in the earth for a while, and then returns again. 

deliverusfromsburb:

^u^ ^u^ ^u^ Such a lovely metaphor ^u^ ^u^ ^u^

Also, I always enjoy talking mythology with you >:]

Even more than that, Persephone “grew” out of Demeter(either that, or they were two similar deities brought together by cultural-merger), originally being just another manifestation of the Goddess of the Harvest/Fertility(Demeter also presides over the cycle of life and death, just as Persephone does from the other side as Goddess of the Underworld), and the early form of Hades -Pluton, God of the Earth’s Wealth- was Demeter’s son, so here you have an apparent process by which, over time, a Male fertility God “born” from Demeter adds being the God of the Underworld to his “Portfolio” then is married to another form of Demeter through Persephone :) Underworld deities weren’t technically gods of Death, of course, but they were responsible for the Dead, and they did have power over the Dead and the Proper Order of Life and Death, so the connection is still pretty strong.

And one can say that this plays into the pattern in Homestuck you point out; that Chthonic deities, while not Reapers like Caliborn, work through Death and upon the Dead to maintain and nurture Life. They make Death Orderly and Beneficial, whereas actual Death Deities like Thanatos merely end Life with no concern for its consequences or impact upon reality(and can often be outsmarted or bought off besides) :)

Reblogging Deliverusfromsburb: Hope/Space Similarities/Contradictions

deliverusfromsburb:

zenosanalytic:

deliverusfromsburb:

Hope and Space are both coded after romance and sexuality to an extent (male and female-focused respectively) but while Space has clear creative/reproductive ties, Hope combats that. Hope kills babies. Eridan blew up the matriorb. Cronus is surrounded by wrigglers and is named after the god who ate his young. Caliborn had Jake drawn eating his offspring, an image that we’re shown twice - once during Dirk’s smut drawing and once as Roxy’s phone background. Hope and Space trade murders. Dualscar killed the Dolorosa, Eridan killed Kanaya, Kanaya killed Eridan. Jade unwittingly shot her grandfather, and Jake’s power was used to KO Jade and allow her death. 

Taking all this under consideration, I’m a little concerned that the Alpha session keeper of the frog temple (symbol of creation, growth, and universal reproduction) is a Hope player. 

Excellent :| This makes me wonder who the Keeper of the A1 Frog Temple was though, or if they even had a Frog Temple, since they weren’t supposed to win (:/ Going backwards it’s Hope, Space, Space/Time, sooo… Time/Hope would complete the pattern? Meulin and Kurloz are found in the Lilipad section of the walkaround though, and I wonder if that’s supposed to be indicative of anything :? Questions, questions, questions…

I assume a Space player always has one, since frog breeding/Space. Perhaps it would be Porrim and Damara, since Damara served a similar (though more malevolent) role to Aradia - intentionally dooming them. Although considering the capricious and game-changing nature of Bards, maybe they were submerged ruins and Cronus had them, thus setting up Hope/Space as a hopeless counterproductive pair. 

Yeah, the assumption is that the Space-Player would have it due to Frog-Breeding as you say, but I’m thinking of the example of Jake in B2, Aradia in A2, and how The Game gives Sessions only what they need. So, if A1 wasn’t meant to end in victory, would it have given the Temples to the Players who most need the clues they contain, or to those Players most likely to sabotage the Session through their incompetence/inappropriate skillset? Particularly since, unlike with A2, the coding for A1’s Game came(I think? I might be misremembering here but I’m too lazy to look it up now( :/ but also :p)) from Meenah’s moon and not two separate Temples on Beforus. I doubt we’ll ever get a firm answer on the question, so it may be that no pattern is intended, but knowing for sure would help clear up pedantic little questions like this :p

Of course, leaving it unspecified leaves Fans room to headcanon over it to their hearts’ content >:]

Anonymous said: So um, I think the reason so many protagonists are male is because men have always been in the front line in combat, and that's because it's been proven that (not being sexist) that men are defaultly physically superior... I say again that I'm just saying that from a scientific/medical standpoint... If I sound like a dumbass I'm sorry I just woke up and I saw ur account and saw the earlier post about this and wanted to give my thoughts on this

jessicalprice:

cynixy:

askagamedev:

image

"Do you believe that my being faster, stronger has anything to do with muscles in this place?"

Video games are entirely abstract constructs, created solely from the rules of our own making. We try to model the game rules after real ones in some amount of similarity, but things like muscular development, or traditional front-line combat fighters mean almost nothing when you’re talking about a fantasy or science fiction world that can choose which laws of physics it wishes to adhere to. There’s really only one reason why the default protagonist in video games is a middle-aged white man - the developers and publishers choose it to be so.

THIS. Every game universe represents a series of choices made by its creators. What you include, what you omit, what you present to the world is a direct reflection of your thoughts as the visionary for that world. There’s no such thing as a “neutral” or “apolitical” game. Even the fact that you chose games as your medium says something about who you are and what you believe is important.

Whenever people scream “keep your politics out of my games,” what I hear are people who agree so completely with the traditional industry version of reality that they can no longer recognize it as a POV. The one particular perspective that creators choose to present. 

For me, the magic of games—of literature, of film, of all the arts—is that we are free from all the constraints that tie us down in reality. As noted above, you don’t even have to obey the laws of physics in your new universe. I look to games to show me something unexpected, something I can’t see when I look out my window. I want creators to make interesting choices that represent fresh POVs. I want them to be able to say “what if…” and run with the idea, not worrying if it aligns perfectly with reality. I want game worlds to be better and more interesting than real life. Because otherwise, what’s the point?


Why is the asker a sexist dumbass?

Well, for a lot of reasons.

1) As askagamedev pointed out, the “reality” in video games is whatever the developers decide it is. 

2) “Physically superior” is an awfully broad term. Men, on average, have greater upper body strength than women. But these things are overlapping bell curves, not fixed points. So while the average man has greater upper body strength than the average woman, there are plenty of women who are stronger than the average man. 

3) The heroes of most games aren’t the average man or woman. They’re exceptional. So it makes no sense to argue that the protagonist of a combat game should be male because most fighters are men. I mean, especially in a futuristic world where you’re fighting for “earth” or “humanity” as opposed to a particular country, if you want to go by what’s “normal” or “average,” it makes no sense to have the protagonist be white, as most people on the planet aren’t. 

4) “Men have always been in the front line in combat”? Sure. Yes they have. So have women, actually. Not in the same numbers, but often enough that it’s not a rare exception or anything. Women have always fought. Women have always led armies. I mean, here’s just a smattering:

3500 BCE(ish) - Queen Vishpla loses her leg in battle, is fitted with an iron prosthesis, and returns to battle, as described in the Rig Veda.

1300 BCE - Female warriors carrying axes and swords are painted onto the walls of Hittite fortresses.

740-720 BCE - Zabibi commands an army containing large numbers of women, and rules as a warrior queen. Her successor Samsi does the same.

500-400 BCE - Female skeletons of Scythian women are buried with swords and bows.

102 BCE - Plutarch describes Roman soldiers fighting contingents of female Celtic fighters.

39-43 CE - Meanwhile, in Vietnam: Trung Trac and Trung Nhi, whose mother Tran Thi Doan trained them to fight and led her own troops to support them, lead an uprising against the Chinese and took over 60+ fortresses with an army composed predominantly of women. Phung Thi Chinh also fights in those battles, and delivers a child on the battlefield.

49 CE - Agrippina presides over the exercises of the Roman legions. The captured Celtic king Caratacus and his tribesmen, when brought before the emperor, assume Agrippina is his partner in martial leadership and bow to her.

61 CE - Boudicca.

63 CE - Tacitus complains in his Annals that Nero’s gladiatorial shows, while pleasingly lavish, are marred by senators and women of rank “disgracing” themselves in the arena. Female gladiators are also mentioned by Petronius, Statius, Suetonius, Martial, Cassius Dio, and other Roman authors. Septimius Severus prohibits female combatants in the arena in 200 CE.

250-275 CE - Zenobia, governor of Syria, leads her armies against those of Claudius and Aurelian.

366 CE - Empress Jingo Kogo of Japan invades Korea. She’s pregnant at the time and has to have adjustable armor made.

373-380 CE - Queen Mavia leads her Saracen army against Rome in Palestine, Phoenicia, and Egypt.

550ish CE - An English princess, known as the “Island Girl,” takes an army and invades Jutland, capturing King Radigis, her betrothed, who’d jilted her.

600 CE - Kahula and Wafeira, two Arabian army commanders, join forces to defeat the Greeks.

647 CE - The (unnamed) daughter of a Roman prefect named Gregory fights in the front ranks at Tripoli. She is trained in horsemanship, archery, and the use of the scimitar.

656 CE - Aisha bint Abu Bakr, wife of Mohammed, fights in the Battle of the Camel. Salaym Bint Malham fights in the army with weapons she keeps strapped around her pregnant belly.

645 CE - Daya al-Kahina, a Berber queen, leads her people in battle against the invading Arabs.

890 CE - Queen Thyra of Denmark leads her armies against the invading Germans, and builds the Danneverke wall to defend her country. There are also numerous Viking graves from around this time containing the bodies of warrior women, and female fighters are frequently mentioned in sagas.

900ish CE - Aethelflaed, Lady of Mercia, leads her troops against the Vikings and builds fortifications to support the reign of her brother Edward the Elder.

900ish CE - Hethna, Visna, and Vebiorg lead Danish companies during the battle of Bravellir.

945 CE - Olga of Russia, raises an army and ends the revolt which killed her husband Igor.

1061 - Matilda, Countess of Tuscany, first goes into battle at her mother’s side. She begins commanding her own armies at 1069.

1070s-1080s (?) - Duchess Gaita of Lombardy marries a Norman mercenary and rides into battle with her husband, wearing full armor.

1098 - Urraca of Aragon leads her own armies into battle to protect her son’s inheritance rights. Her half-sister, Teresa, also leads her own troops.

Late 11th century - Isabel of Conches rides, armed as a knight, into battle over land in Northern France.

1172 - Countess Alrude of Bertinoro and her army break a siege at Aucona. When she returns to her own castle, she takes part in several more battles.

1173 - Countess Petronilla of Leicester arms herself in a hauberk and fights in her husband’s rebellion against Henry II.

~1100s - Queens Eleanor of Aquitaine, Eleanor of Castile, Marguerite de Provence, Florine of Denmark, and Berengaria of Navarre all go on Crusade. A troop of female fighters accompanies Emperor Conrad to Syria, and female Crusaders fight in the army of William, Count of Poitiers.

Late 1100s - Tomoe Gozen fights alongside her husband, a Minamoto general, in the Gempei War. Yae fights alongside her lover Takeda Shingen and commands a squad of female cavalry.

1200 CE - Saxo Grammaticus writes about Danish women who dress in men’s clothing and spend all their time learning “soldiers’ skills.”

1216 - Nicola de la Haye becomes sheriff of Lincolnshire and defends the town against rebel barons and the King of France’s son.

1261 - The Order of the Glorious Saint Mary is approved by Pope Alexander after about 30 years of existence. It grants the rank of “militissa” to women. (Sixtus V suppresses it in 1558 because women fighters oh no.)

1300-1374 - Jane, Countess of Montfort, rides armored into battle to defend her besieged city. She mobilizes the townswomen to defend the ramparts of her castle with missiles. She breaks out of the castle at the head of a troop of 300 horsemen and fights her way to freedom, later returning with another 600 men to reinforce the town. Later that year, she fights in a naval battle, wielding a sword at the helm of her ship.

Early 14th century - Isabelle of England takes up arms against her husband Edward II. Edward II forces her to flee to Scotland, where she fights in the ensuing war with a troop of women that includes the sisters of Nigel and Robert Bruce.

Late 14th century - Agnes Hotot’s father agrees to a lance duel to settle a disagreement. On the day of the encounter, he falls ill, so Agnes puts on a helmet, mounts her father’s horse, and beats his foe in the tourney. While he lies on the ground, Agnes lets down her hair and bares her breasts so he will know he has been beaten by a woman.

1383 - Pope Boniface VIII writes several letters mentioning female Genoese crusaders.

1518 - A group of 350 girls constructs and defends fortifications for the Protestant Garrison in Guienne, France.

1521 - Hernan Cortes’ army includes Spanish and Mayan women.

1524 - Ameliane du Puget leads a troop of women who break a siege at Marseilles.

1568 - Amaron and Kenau Hasselaar lead a battalion of 300 women to defend the Dutch city of Haarlem against the Spanish.

1584 - Tomoe Gozen, described as an excellent swordswoman, captures Kyoto after winning the Battle of Kurikawa.

And again, that’s just a small selection of some of the more interesting examples. Women have always fought. 

TL;DR: In a combat game in which the physics and reality and biology are made up wholesale by developers, and in which the hero is positioned as exceptional, not average, the only real reason not to have female protagonists is, yes, sexism. 

frenchfrycoolguy:

sorry bout the big shadow the light source is right above my head

frenchfrycoolguy:

sorry bout the big shadow the light source is right above my head

laleiragoblin:

So on the topic of Mjoll — she’s a really excellent follower, because for some mysterious reason she’s been marked as essential. That is, she’s impossible to kill. At least, on PS3. PC might have patched it?

Now here’s the thing.

Read More

Reblogging Deliverusfromsburb: Hope/Space Similarities/Contradictions

deliverusfromsburb:

Hope and Space are both coded after romance and sexuality to an extent (male and female-focused respectively) but while Space has clear creative/reproductive ties, Hope combats that. Hope kills babies. Eridan blew up the matriorb. Cronus is surrounded by wrigglers and is named after the god who ate his young. Caliborn had Jake drawn eating his offspring, an image that we’re shown twice - once during Dirk’s smut drawing and once as Roxy’s phone background. Hope and Space trade murders. Dualscar killed the Dolorosa, Eridan killed Kanaya, Kanaya killed Eridan. Jade unwittingly shot her grandfather, and Jake’s power was used to KO Jade and allow her death. 

Taking all this under consideration, I’m a little concerned that the Alpha session keeper of the frog temple (symbol of creation, growth, and universal reproduction) is a Hope player. 

Excellent :| This makes me wonder who the Keeper of the A1 Frog Temple was though, or if they even had a Frog Temple, since they weren’t supposed to win (:/ Going backwards it’s Hope, Space, Space/Time, sooo… Time/Hope would complete the pattern? Meulin and Kurloz are found in the Lilipad section of the walkaround though, and I wonder if that’s supposed to be indicative of anything :? Questions, questions, questions…

gunpowderandspark:

mandala-lore:

oldandnewfirm:

beckyybarnes:

Vin Diesel does the ALS Ice Bucket Challenge

reblogging for the fact that he challenged two world leaders and a world icon and made them also plant a tree

The new Cold War.

Reblog-Reply-Reblog to Deliverusfromsburb: Space:Time::Chthonic:Death

deliverusfromsburb:

zenosanalytic:

homosuck-the-adventures-of-male sent me some Interesting Asks last night and I thought my answers to them might be enlightening so, after talking to them about it, I figured I’d make a post about it :] Which is what I’m doing now >:]

Read More

Yeah you hit on something that I’ve been thinking about, which is that the Just/Heroic clocks really do seem pretty arbitrary based on what the story wants or needs. And while I suppose you could say that’s simply a narrative device, I also think it’s an interesting tie-in to the chess metaphor. The players are putting their pieces where they need to be, and sometimes you have to sacrifice some. Or maybe a better metaphor would be actors on a stage like the one that appeared before Jade and Calliope. Her death may not have been truly Just, but the curtain was falling on one act and rising for another, and she needed to be shepherded into the wings.

Yeah, given the Cherub symbolism of the Clocks they very well could be, like the other Jujus, items through which the Cherubs channel their will to influence Reality through their Agents, in a way similar to how Alchemized Items express the Flashy Powers of those involved in their creation.

If that did turn out to be the case, it’d emphasize another point I was making in this post about the Similarities of supposedly Opposed Aspects; it would mean that both Caliborn and Calliope, both Time and Space, act to “move” their “pieces” at the moment of their Deaths. And that would play into Homestuck’s ties to mythology, given the clear connections between Space and Earth Gods/Goddesses, and the equally clear connections between Earth or Chthonic Deities and Death. It would mean both Time and Space would touch on Death and be able to work through Death, but they would approach it from different conceptual directions(which reminds me of theworstpersonintheworld's theory that the Aspects are really just different philosophical approaches to same, shared Reality) :)

Ask-Reply to Homosuck-the-Adventures-of-Male: Inversion, Paradoxes, and Game-Morality

homosuck-the-adventures-of-male sent me some Interesting Asks last night and I thought my answers to them might be enlightening so, after talking to them about it, I figured I’d make a post about it :] Which is what I’m doing now >:]

Read more