tbh one of my favorite erifef headcanons has to be when feffers is taller than dan
come on baby play me something,
like here comes the sun
i’m going to pretend that since meenah gets cool thief outfits so does vriska ::::)
I’ve seen this image going around, and I feel compelled to point out that it’s only half-right. It’s true that high heels were originally a masculine fashion, but they weren’t originally worn by butchers - nor for any other utilitarian purpose, for that matter.
High heels were worn by men for exactly the same reason they’re worn by women today: to display one’s legs to best effect. Until quite recently, shapely, well-toned calves and thighs were regarded as an absolute prerequisite for male attractiveness. That’s why you see so many paintings of famous men framed to show off their legs - like this one of George Washington displaying his fantastic calves:
… or this one of Louis XIV of France rocking a fabulous pair of red platform heels (check out those thighs!):
… or even this one of Charles I of England showing off his high-heeled riding boots - note, again, the visual emphasis on his well-formed calves:
In summary: were high heels originally worn by men? Yes. Were they worn to keep blood off their feet? No at all - they were worn for the same reason they’re worn today: to look fabulous.
so then how did they become a solo feminine item of attire?
A variety of reasons. In France, for example, high heels fell out out of favour in the court of Napoleon due to their association with aristocratic decadence, while in England, the more conservative fashions of the Victorian era regarded it as indecent for a man to openly display his calves.
But then, fashions come and go. The real question is why heels never came back into fashion for men - and that can be laid squarely at the feet of institutionalised homophobia. Essentially, heels for men were never revived because, by the early 20th Century, sexually provocative attire for men had come to be associated with homosexuality; the resulting moral panic ushered in an era of drab, blocky, fully concealing menswear in which a well-turned calf simply had no place - a setback from which men’s fashion has yet to fully recover.
FASHION HISTORY IS HUMAN HISTORY OK
Thank you, history side of tumblr. That “stay out of blood” thing has been driving me mad.
Wait. So, you’re telling me that the reason straight boys dress horribly is because they’re not over a 100 year old gay panic?
You’re telling me that the gross, baggy, shapeless menswear that has been almost singlehandedly ruining my life is the result of a bunch of dudes in the 1900’s collectively going ‘AAAAH WHAT IF THEY THINK WE’RE GAY’
Fuck that shit. BRING BACK MENS HEELS
BRING BACK MENS TIGHTS
MAKE MEN SEXY AGAIN
zenosanalytic said: iinteresting… what source are you using for hummingbird symbolism? I googled it real quick but the sources I found sounded a bit new-agey/questionable (:/
Junior year of high school. Apparently hummingbirds are the only birds capable of flying backwards and are thus sometimes used to represent reversal or going back in time. This is what I retained from Pedro Paramo, the book from hell.
but the hummingbirds were on Jade’s planet, not Dave’s, right?
Yeah but a reversal of death is still applicable, even if you don’t mess with time.
2/4??: lolar lightning storm
(with apologies to albert bierstadt)
You see this person here? You see this amazing person right here?
This is Kim Swift, people.
You might be asking yourself, who’s Kim Swift? Well, let’s go into a little history:
In 2005, Swift made a game for a student project at her college by the name of Narbacular Drop. You’ve probably never heard of it, but I’m pretty sure almost all of you have heard of the game that it eventually became:
Yup. Gabe Newell was so impressed by the level design and game mechanics of Narbacular Drop that he immediately hired Swift to work at Valve, where she became the leader of the Portal development team and the level designer, and went on to win both the “Innovation” and “Game of the Year” awards at GDC 2007 along with Eric Walpaw. She worked on both games in the Left 4 Dead series, as well.
Oh, and she’s also one of the main people responsible for the design of GLaDOS. Mother. Fucking. GlaDOS.
How amazing is that?
So, why am I telling you all of this? Simple. I’ve seen tons and tons of Portal and GLaDOS appreciation posts on here, most of which with thousands of notes. And I figured you’d all wanna know about one of the awesome ladies that made them happen.
Plus, Kim Swift is honestly one of my inspirations as someone getting into software engineering and possibly wants to develop games at some point. And I think she could serve as an inspiration to anyone.
This has been a Kim Swift Appreciation Post™.